4. Round 1
One by one, each player say a unique one-word clue (not already said)
If you are a spy, the clue should help the other spy to find you
If you are not a spy, it is good to create a word that makes people believe you are a spy
If you are a spy, you cannot say the secret word
5. Round 2:
One by one, each player say a unique one-word clue (not already said)
6. End of game
Each player say the two one-word that he/she has already said
Everybody take 10 seconds to think of who are the spies
The dealer counts from 3 to zero
At zero, all players points their fingers in the direction of the spies (if you are one of the two spies, you point one of your finger at you)
7. Who wins?
If only the spies find each other, they win
If a non-spy find both spies, he/she wins (and the spies lose),
If a non-spy find both spies, he can try to guess the secret word
Want to play a new game? Just swap the two cards (iD01) by the two cards (iD02), and so on if you want to play further rounds.